Game & Simulation Design
download full certificate description - pdf (24 kb)
Game & Simulation Design I - MDT 1620 (3 Credits)
Workshop oriented introduction to the field of game design theory and fundamental game/simulation
design and construction tools.Project planning, management and workflow will be covered and employed.
Students will create visual and aural assets to explore how to design the “look and feel” of a videogame.
Assets will be created using basic 2D and 3D animation tools, and sound production and
video editing tools. Individual students will design and produce basic games or simulations which will compete for consideration for further development based on their potential for commercial viability.
Prerequisite(s): MDT 1600 and 2100 and VPT 1030
Game & Simulation Design II - MDT 1670 (3 Credits)
Course emphasis will be to fully develop the game project or simulation prototyped in previous (MDT 1620) class at a basic level of play. Class will also focus on industry tools like game engines, 2D and 3D modelers. Using appropriate tools, scenery, world geometry, 2D and 3D objects, animated characters and sound elements will be developed and included into a one level game or simulation. Where possible, this class will coordinate with students in a corresponding CSIT programming class so that more complicated scripting and programming can be developed and included in the finished project.
Prerequisite(s): MDT 1620
Game & Simulation Design III - MDT 2670 (3 Credits)
The primary emphasis of the course will be to further develop the simulation or game project completed at a “single level” in previous (MDT 1670) class. The class will expand the project to include possible multiple levels, AI (artificial intelligence), advanced textures, enhanced interactivity, graduated injury recovery, incidental damage, improved character animation, etc. The overall intent will be to add more entertainment value and/or more realism and work with contemporary design challenges. The class will engage online volunteer testers to glean feedback for possible product modification. When needed, this class will coordinate with students in a corresponding CSIT programming class so that more complicated scripting and programming can be developed and included in the finished project.
Prerequisite(s): MDT 1670
Game & Simulation Programming
download full certificate description - pdf (24 kb)
Introduction to Game & Simulation Programming - CSIT 1620 (4 Credits)
An introduction to the field of game development using programming languages: 2D and 3D development
tools, online resources, language structures and syntax, use of game development techniques and application of scripting in a virtual world will be explored.
Co-requisite MDT 1600
Gaming & 3D Simulation Programming I - CSIT 1670 (4 Credits)
Students will explore 3D virtual simulation and game development using a selected game development tool or engine. In depth development of game strategy, action figures, movement, sound and object generaltion will be the focus of this course.
Prerequisite(s): CIST 1620 or 1510 or Department Approval
Gaming & 3D Simulation Programming II - CSIT 2670 (4 Credits)
Students will apply programming concepts and skills for simulation and game-based product development using a selected programming language or commercial development tool. Students will use a professional-level game programming/scripting development product set to create user-based simulation and game end-products.
Prerequisite(s): CSIT 1670 or One Programming Course
